Sunday, April 26, 2015
Criminal Minds
Minimum System Requirements
- OS: Windows XP/Vista/7/8
- CPU: Pentium 4 @ 1.8 GHz Processor
- RAM: 256 MB
- Hard Drive: 200 MB Free
- Video Memory: 32 MB
- Sound Card: DirectX Compatible
- DirectX: 9.0c
- Keyboard and Mouse
Screenshots
How to Install?
- Extract the file using Winrar. (Download Winrar)
- Open "Criminal Minds" folder, double click on "Setup" and install it.
- After installation complete, go to the folder where you install the game.
- Open folder, double click on "cm_NO_cheats" icon to play the game. Done!
How to Download?
If your dont know how to Download this game, just Click Here!Criminal Minds Free Download
Click Here to Download This GameGame Size: 172 MB
Password: www.apunkagames.net
The Sims 3
Description
The freedom of The Sims 3 will inspire you with endless creative possibilities and amuse you with unexpected moments of surprise and mischief. The Sims 3 allows you to immerse your unique Sims in an open living neighborhood where they can roam and explore all new surroundings, customize your Sims appearance and personality and enjoy quick and rewarding gameplay. The neighborhood is alive and constantly evolving so what happens to a Sim on one side of the neighborhood could impact your Sims on the other side of town! If your Sims are in the right place at the right time, who knows what might happen?
Features
- Seamless, Open Neighborhood!
A brand new engine allows you to immerse your unique Sims in an open living neighborhood, that is alive and constantly evolving, where they can roam and explore all new surroundings - Create-A-Sim
The new feature is easy-to-use and more powerful than ever, letting you fine-tune every aspect of your Sims face and determine much more to make lifelike Sims - Unique Personalities
You have the option to select from dozens of personality traits and combine up to five traits to create an endless number of truly diverse individuals - Unlimited Customization
You can customize everything; The Sims 3 allows for infinite possibilities to design the interior and exterior of your Sims surroundings - Quick and Rewarding Gameplay
Based on personality traits, skills and career choices, your Sims have short and long term Wishes that provide constant fun challenges, things to do and achieve. You have the ultimate freedom to choose whether to fulfill their destiny, giving them lifetime happiness and rewards or not!
Hardware Requirements
FOR WINDOWS VISTA
- Windows Vista (Service Pack 1)
- 2.4 GHz P4 processor or equivalent
- 1.5 GB RAM
- At least 6.5 GB of hard drive space with at least 1 GB additional space for custom content
128 MB Video Card with support for Pixel Shader 2.0 - For computers using built-in graphics chipsets, the game requires at least:
- Intel Integrated Chipset, GMA X3000 or above.
- 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent 0.5 GB additional RAM
SUPPORTED VIDEO CARDS
NVIDIA GeForce series
FX 5900, FX 5950 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950 8400, 8500, 8600, 8800 9600, 9800, GTX 260, GTX 280
ATI Radeon™ series
9500, 9600, 9800 X300, X600, X700, X800, X850 X1300, X1600, X1800, X1900, X1950 2400, 2600, 2900 3450, 3650, 3850, 3870, 4850, 4870
Intel® Extreme Graphics
GMA X3x00 series
Laptop versions of these chipsets may work, but may run comparatively slower. Standalone cards that are installed in vanilla PCI slots (not PCIe or PCIx or AGP), such as some GeForce FX variants, will perform poorly. Intel integrated chipsets featuring underclocked parts will not perform adequately.
Integrated chipsets such as the ATI Xpress and the NVIDIA TurboCache variants will have low settings selected, but should run satisfactorily.
Please note that attempting to play the game using video hardware that isnt listed above may result in reduced performance, graphical issues or cause the game to not run at all.
The NVIDIA GeForce FX series is unsupported under Vista.
Polar Golfer Pineapple Cup
Minimum System Requirements
- OS: Windows XP/Vista/7/8
- CPU: Pentium @ 800 MHz Processor
- RAM: 256 MB
- Hard Drive: 20 MB Free
- Video Memory: 16 MB
- Sound Card: DirectX Compatible
- DirectX: 7.0
- Keyboard and Mouse
Screenshots
How to Install?
- Extract the file using Winrar. (Download Winrar)
- Open "Polar Golfer Pineapple Cup" folder, double click on "Setup" and install it.
- After installation complete, go to the folder where you install the game.
- Open folder, double click on "golf" icon to play the game. Done!
How to Download?
If your dont know how to Download this game, just Click Here!Polar Golfer: Pineapple Cup Free Download
Click Here to Download This GameGame Size: 13 MB
Password: www.apunkagames.net
Floria
Minimum System Requirements
- OS: Windows XP/Vista/7/8
- CPU: Pentium 4 @ 1.6 GHz Processor
- RAM: 512 MB
- Hard Drive: 100 MB Free
- Video Memory: 32 MB
- Sound Card: DirectX Compatible
- DirectX: 9.0
- Keyboard and Mouse
Screenshots
How to Install?
- Extract the file using Winrar. (Download Winrar)
- Open "Floria" >> "Game" folder.
- Then double click on "floria" icon to play the game. Done!
How to Download?
If your dont know how to Download this game, just Click Here!Floria Free Download
Click Here to Download This GameGame Size: 78 MB
Password: www.apunkagames.net
The Void
Try to stay alive in the hostile world of the Void ─ and escape as quickly as possible! The surreal world of Tension runs on Lympha, the only resource that grants the ability to live and act. Only Lympha gives life, and it can take it away as well. The blood of Hunters, captured creatures, gracious Sisters, trees brought to life: Lympha is at the source of everything. Any action you take, be it battling an enemy, talking to a Sister, hunting, searching, or even traveling – there is a price in Lympha. The essence of one’s brief life in the Void is an intense search for Lympha in order to transform it into a palette of vivid colors, giving you a chance to survive and solve the mysteries of this world. Who will you support — horrifying Hunters or the mournful Sisters? Which girl will you choose? Does your choice depend on her magnetic charm or your pre-arranged strategy?
Game features:
Lympha is the common resource throughout the game: the currency, the hero’s health, armory and inventory, the character’s stat system and the world settings.
All the actions are done via drawing by Lympha. The amount of Lympha used influences the overall effectiveness.
12 endings and high rate of replayability. The diversity of gameplay depends greatly on the random appearance and distribution of resources.
There are 7 colors of Lympha. Each has the same value of nutrition, but produces a different effect, when used in the similar situations.
Each color of Lympha can cause good, and each can cause harm. Players can take advantage of a color, though even a drop of any color can change the world of the Void.
Dating sim element: you should win the hearts of charming girls.
Action: 11 monstrous Hunters you have to face with.
system requirements:
Pentium 4 3 GHz, 1 GB RAM, graphic card 256 MB (GeForce 6800 or better), 6 GB HDD, Windows XP SP2/Vista.
Found A Hidden Object Adventure
Minimum System Requirements
- OS: Windows XP/Vista/7
- CPU: Pentium 4 @ 2.5 GHz Processor
- RAM: 1 GB
- Hard Drive: 220 MB Free
- Video Memory: 32 MB
- Sound Card: DirectX Compatible
- DirectX: 9.0
- Keyboard and Mouse
Screenshots
How to Install?
- Extract the file using Winrar. (Download Winrar)
- Open "Found - A Hidden Object Adventure" >> "Game" folder.
- Then double click on "FoundFreetoPlay" icon to play the game. Done!
How to Download?
If your dont know how to Download this game, just Click Here!Found: A Hidden Object Adventure Free Download
Click Here to Download This GameGame Size: 152 MB
Password: www.apunkagames.net
Planet 51
Description
The game immerses players in the world of Planet 51 where they’ll relive the most memorable movie moments.
- The movie and game were created together - ensuring high quality movie-based game experience.
- Gamers will test their skills in out of this world action-filled adventures.
- Gamers race, chase and evade enemies in an incredible array of hover vehicles and play as key characters from the movie.
- Numerous story-based missions allow gamers to unlock new vehicles,
Silent Hunter 5 Battle of the Atlantic
Description
Silent Hunter 5 ventures into uncharted territory and takes players behind the periscope of a German U-boat to take on the Allied Forces in famous battles across the vast Atlantic Ocean and Mediterranean Sea. For the first time in the history of the series, players can live the life of a submarine captain from a first-person view and lead a crew in a critical campaign.
Features
- VIEW AS A CAPTAIN: Walk through highly detailed submarines in the new first-person view and access every part of your U-boat.
- BECOME A REAL LEADER: Interact with your crew, watch them perform their daily jobs and experience the tension and fear inside the U-boat through the new advanced order system.
- WAR STRATEGIES: Choose your own strategy and select your targets with a new objective-driven, dynamic campaign.
- ENEMY REACTIONS: Open new locations, upgrades and resupply possibilities, while the Allied ships adjust dynamically to your approach. Your actions will directly impact the evolution of the campaign.
- NEW USER INTERFACE: Prowl the waters with a brand-new user interface. Now, every beginner can successfully command a sub while remaining free of confusion. In expert mode, experienced players will be provided all the necessary information and controls to command the sub completely on their own.
- CINEMATIC EXPERIENCE: Experience the most realistic and immersive Silent Hunter ever created. Improved environment graphics create a powerful level of immersion as you operate authentic, highly detailed U-boats and fight against surface ships.
Core 2 Duo 3 GHz, 2 GB RAM, graphic card 512 MB (GeForce 8800 GT or better), Windows XP/Vista/7.
Fairy Kingdom
Fairy Kingdom
Minimum System Requirements
- OS: Windows XP/Vista/7/8
- CPU: Pentium 4 @ 1.6 GHz Processor
- RAM: 512 MB
- Hard Drive: 100 MB Free
- Video Memory: 32 MB
- Sound Card: DirectX Compatible
- DirectX: 9.0
- Keyboard and Mouse
Screenshots
How to Install?
- Extract the file using Winrar. (Download Winrar)
- Open "Fairy Kingdom" >> "Game" folder.
- Then double click on "kingdom" icon to play the game. Done!
How to Download?
If your dont know how to Download this game, just Click Here!Fairy Kingdom Free Download
Click Here to Download This GameGame Size: 63 MB
Password: www.apunkagames.net
Monday, April 13, 2015
Blog da Comunidade O que é exatamente um Pacote de Jogo
as histórias que vocês querem, já que um Pacote de Jogo oferece novos recursos de jogo, objetos novos e roupas novas com base em um tema central. Poder expandir seu jogo através de um Pacote de Jogo nos permite oferecer algumas das coisas que vocês vêm pedindo, e isso nos deixa muito empolgados.
Sendo assim, o que se pode esperar do primeiro Pacote de Jogo, no começo de 2015? Bem, vocês vão levar seus Sims para Granite Falls, para visitar e explorar um destino inédito. O bosque está cheio de possibilidades de jogo. Canções de fogueira, cachorro-quentadas, fantasias de urso... Nossa!
Aí está uma notícia boa para vocês, fiquem de olho nas próximas!
Até mais, fãs do The Sims!
-SimGuru Grant
Download Sapato Madlen Dardaneli Shoes para The Sims 4
Fresh Princes Cars Converted by sg5150
TSM MedWavy Hair for Males Females by Oepu
Dipped Bar Stools V2 Fix by KiwiSims4
FemmeJeans Mid Century Fantasy Sofa and Love Seat Recolors by SaudadeSims
Hawaiian Shirts and Shorts for Males by Annett
Tuesday, April 7, 2015
The LoadDown 03 01 2012
WiiWare -- No new games, just a free demo of Aya and the Cubes of Light.
DSiWare -- One new game for the DSi and 3DS -- Aahh! Spot the Difference, which ups the ante slightly over the daily newspaper by featuring moving objects in the images presented for comparison. Slightly, mind you.
3DS eShop -- Nintendos starting to fire its big retro guns for downloadable play on the 3DS. This week, the 8-bit NES classic Metroid arrives, in all its original 2-D glory. Theres also a free demo of Segas upcoming retail title Crush3D, a platform puzzler with an interesting switch-from-2D-to-3D mechanic.
XBox Live Arcade -- The House Party continues with another semi-big XBLA release called Nexuiz; its a first-person shooter focused on multiplayer arena combat (the original freeware Nexuiz game for PCs is now known officialy as Nexuiz Classic.)
PS3 on PSN -- A couple of new games -- and just in case the crowded PSN release schedule wasnt confusing enough, both of these new games have the same keyword in their titles. This week, the beautifully painterly physics-based puzzler Storm arrives, and last week saw the Friday release of Motorstorm RC for both the PS3 and the PSP Vita.
PSOne Classics -- Quiet here, perhaps in hopes that players will take a closer look at the Vita and not notice that Metroid is now out for the 3DS.
Game 30 Manhunter 2 Won!
My last session saw me travelling by boat to Alcatraz, where I discovered a plethora of imprisoned green mutants. While I was able to make friends with one of them (Ming) by offering her the statue her father had previously given to me, I soon realised that I wasn’t going to be able to free them without the card that was mentioned in Noah Goring’s letter to the doctor. I did however have a pretty good idea where it might be, so this session began with me restoring back to the mainland and heading straight for the Wax Museum. I’d noticed the white thread sewn into Noah’s tie when I first discovered his corpse, but at the time I’d thought it was probably there with the purpose of helping me identify the body. Now I figured the card I needed could very well be hidden inside, but how would I get it out? I looked at my inventory, and the one thing that stood out as a possibility was the fang. I tried...it worked!!!
So now I had the card to free the mutants from Alcatraz! The question was, should I head straight back there, or is there something else I needed to do prior? I looked through my list of locations and items, to see if there was somewhere I didn’t feel I’d completed or something I hadn’t yet made use of. There were only three locations that I felt were incomplete, being the Ferry Building, Hyde Street Pier and Ghirardelli Square. The only items that I’d not found a use for were the camera, the matchbook, and the empty gun. I suddenly realised that I’d now used the flask of urine to get the hatchet off the rat mutants, and every time I’d entered the tower at Ghirardelli Square that item would smash and dead end me. Did I now have something else that might allow me to defeat Phil? No, I didn’t think so! Still, I decided to go back to the tower to see if the game would throw some other dead end message at me now that the flask was gone. What did I have to lose?
I climbed into the tower and just as before, tumbled all the way down the stairs to the gate below. I opened the gate using the ring I’d got from the man electrocuted on the sign, watched the odd cut-scene with Phil using the viewer, then fell through the collapsing floor in the passageway onto Phil. There was no message about dead-ending myself on the way, so I quickly saved my game and put on my thinking cap. As before, I picked up the Orb on a Stick that had broken off the chair, and then tried using it (and the other remaining items in my inventory) to no effect. Despite failing to stop Phil from spinning me around with his one remaining robotic arm and throwing me to the rats, trying all these items did give me an idea! Whenever I’d used the camera in the game so far, it had used up the one and only available flash. I’d noticed that if I ever used it in the most likely scenarios (i.e. when confronted by a mutant at the square, in Zac’s Howse, or in the pipe at Hyde Street Pier), that it would allow me to escape the situation. I’d had to restore on each of those occasions anyway since I didn’t want to use up the one and only flash, but I now wondered whether this was the time to use it.
As Phil threw me down into the pit filled with mutants, I used the camera flash, hoping that it would allow me to escape. As much as it had made sense that it would, I was still utterly surprised that I was suddenly shown a screen filled with all the mutants covering their eyes! Control of my manhunter was temporarily taken away from me as he ran from the room, pushed another mutant in the back that was guarding an exit, and then jumped through a pipe to safety. Not just any pipe mind you, I came out of the pipe at the Hyde Street Pier, meaning I could now cross that location off the list as well. I felt like I was nearing the end of the game now and getting pretty damn excited! Could I really make it without assistance?! Before I travelled back to Alcatraz, I spent some time at the Ferry Building, since this was the only location on the map now where I’d achieved nothing of note. Since I still couldn’t find anything to interact with or do at the site, I decided it was time to go free some mutants!
I used the hatchet to get into the container at the Hyde Street Pier, watched as the containers were loaded onto the boat and then as the boat travelled out to the island. Once my container was stored in the warehouse, I hacked my way out (losing the hatchet on the way), gave the rabbit statue to Ming, and positioned myself in front of the card reader. I chose the “Orb Card” from my inventory, and watched as it was inserted into the card reader. Shortly afterwards, the camera attached to the wall above kicked into action. I was given a view of what the camera could see, which was of course...me! The camera started scanning me, and I quickly realised that this probably wasn’t going to end well. Just as the solution came to me, an ACCESS DENIED...ELIMINATE message popped up on the screen, after which I was disintegrated by some sort of laser.
I was confident that I knew what to do though, as I’d suddenly recalled one of the lines in Noah’s letter. “My creations can help but must be freed by an Orb.” I inserted the card again, and this time as the camera focussed on me I used the Orb on a Stick. This replaced my image with that of the Orb on the scanner and access was approved. The doors to the prison all opened at once, and the mutants began running all over the place! As expected, Ming quickly scooped me up and protected me from the mass exodus. She took me outside the prison and I watched as half the mutants ran into the water, presumably to swim across to the mainland, and the others went the other direction back towards the centre of the island. Ming took me to a hot air balloon and placed me gently inside, then waved to me before running back into the throng. After a while I realised the cut scene was over, and I was supposed to do something!
Moving my cursor around the balloon, I discovered I could take a closer look at the inner workings. There was a handle I could turn, and doing so caused gas to blow out of a valve. I used my matchbook to light it, causing the hot air balloon to fill up and begin its ascent. Was this the end? Surely not! Phil Cook was still out there causing trouble and the Orbs still hadn’t been defeated. The balloon drifted away from the island, going higher and higher into the San Francisco skyline. Suddenly I found myself controlling the balloon lift in yet another arcade mini-game. It was easy enough to press the ENTER key as many times as required to keep the balloon from crashing into the city below, but there was no explanation as to where I was actually supposed to land. My first attempt ended with my balloon crashing into the power station at the very end of the second screen. It seemed that I was supposed to land the balloon somewhere between the island and the power station, but where? The castle?
The hint I’d received from the statues on the stairway in the temple had said: “The Castle is the Gateway to Hell”, and I’d even seen a location called Julius Castle through the window of Noah Goring’s apartment, so when I saw the castle-looking building beneath me, I let the balloon descend. The balloon landed directly on top of the fort, causing the “basket” to tilt and throw me out. I crashed through skylight (doesnt every castle have one of those?) and into a tunnel that led deep beneath the city surface. Once again I very coincidentally landed on top of my foe, and this time it was an Orb that was levitating in front of a monitor and control panel. He literally exploded like an egg, leaving me covered in yellowy goo. Before I could consider looking at what was displayed on the monitor, another cut-scene appeared. It showed the mutants I’d freed exiting the water beneath the Hyde Street Pier, with one of them climbing onto the pier and ripping a couple of Orbs to pieces. I then witnessed the same thing happening all through the city, with the mutants running rampant and killing Orbs everywhere!
As soon as I regained control, I took a closer look at the monitor. At first I wasn’t sure what I was looking at, but I soon realised it was a map of numerous locations and gates beneath the city. There were three separate views that I could use, with the first one showing all the rooms that currently have lava (yellow) in them. The second one showed all the rooms that currently contain slaves (blue), while the third view showed where the robots were (red). Through experimentation I figured out that I could move slaves and robots into other rooms on the map, although I’m not entirely sure how that was actually occurring. I assume I was able to command them and they would very rapidly go where I told them to. I also figured out that I could open and close the gates, which would allow the robots to move between the rooms and could also allow the flow of lava that was pushing up from the large pool in the bottom right hand corner of the screen.
I won’t lie. I “died” many, many times at this section of the game! It took me a long time to figure out what the hell I was supposed to be doing, and even once I thought I had, I’d continually run into disaster. If I opened a gate to allow lava to flow through, yet didn’t move all the slaves out of rooms that it could flow to (i.e. that weren’t behind closed gates), then it was time to restore. If I moved a slave (or a robot for that matter) into the same section that I was in, then it was time to restore. I set about moving all of the slaves into rooms in the right side of the map and all the robots into the left side, then starting closing off the gates so that neither the lava nor the robots could get to me or the slaves, but kept failing. However, whenever lava was allowed to flow up into the landmarks on the surface, I would witness cut-scenes of it pouring out of the buildings. Once the lava poured out of the Coit Tower, a cut-scene appeared that showed all of the mutants around the city turning back into humans!
It seemed that whatever had caused the mutants to change in the first place was somehow controlled by the tower, and the lava destroying it had reversed the effect. As great as witnessing this scene was, it was also the cause of much frustration. Every time I tried letting the lava in with slightly different setups of gates, slaves and robots, I had to go all the way through the lengthy cut-scene before finally being shown slaves dying or the robots coming to get me. However, after a while I noticed something important! The three larger rooms were called Slavery, Hell and Freedom! The note given to the dragon member by the slaves before he died had said “Bring us to Hell and we will show you Freedom.” I was in the room called Hell, so I guessed that the idea was to bring all the slaves to Hell, and that they would then show me how to get to Freedom. I then tried numerous other arrangements in an attempt to kill all the robots without harming the slaves, but continued to be unsuccessful.
Just when I was beginning to wonder whether I was going to get stuck at the very last hurdle, I tried something I hadn’t before. I moved lots of the slaves into the same room! I have no idea why I hadn’t tried this before, but can only say that I’d assumed the mechanics of the puzzle were stricter than they really were. No wonder I hadn’t been able to move every slave into a separate protected room and have every robot into a separate unprotected room! It just wasn’t possible, nor was it required! As soon as I figured this out, I was easily able to set things up so that the only survivors were the slaves, who I then moved into Hell where I was located. They picked me up on their shoulders and carried me through the passages to Freedom, where I discovered some sort of drilling vehicle. I think this was what Phil was looking at through the viewer, since there had been a green object at the bottom that had been bouncing up and down.
The slaves placed me gently in the cockpit of the device, and I then found myself staring at the controls. I immediately noticed the symbols I’d seen on the slave’s hand (as part of the severed arm the mutant rats were gambling over) and knew exactly how to proceed. I pressed the buttons in the correct order (UNNC), and then pressed the brown button above them (it was the only button I was able to interact with). This caused the monitor to light up, so I clicked on it to take a closer look. It was no surprise that I was going to have to complete yet another arcade game, but I have to say that this one was probably the most painful of them all! Steering the ship between all the rocks to reach the surface was easy in theory, but the collision detection, the drift, and the over-acceleration of the craft made it close to impossible. I found myself saving and restoring regularly, and probably did so over twenty times before I finally reached Alcatraz.
As soon as I did, an image of a very angry Phil appeared, and I watched him run and hop into his Orb spaceship, preparing to take off. My manhunter ran and jumped, just in time to grab one of the landing feet, and I hung on while the ship flew high above San Francisco. I was shown an image of me hanging on desperately to the craft while it sped along, and suddenly the words “THE END?” were on the screen. Huh!? That’s it!? I guess that’s exactly how the first game ended, with Phil and I leaving New York for San Francisco in that scenario, and I realise the Murry’s had plans for a third game in the series set in London, but I still had lots of questions that remained unanswered. After weeks of solid adventuring, I had mixed feelings at the game’s completion. On the one hand, I couldn’t help feeling a little let down at the lack of closure, but on the other hand, I felt on top of the world for conquering this tough game unassisted. I’ll expand on all of this and more in the Final Rating post. Thanks for sticking with me on this one. It was epic!